Creature Texturing

Creature Texturing in MARI  

Posted by ph4rr3l at Feb. 5, 2014
Creature Texturing in MARI

Creature Texturing in MARI | 2.26GB
Software: MARI 2.5v1 | Video: AVC (.mp4) 960x540 30fps | Audio: AAC 48KHz 1ch | 3h 8m
Genre: eLearning | Intermediate | Instructor: Eddie Russell | February 4, 2014

When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Are they flabby skin? Maybe they are rough and plate-like.

Stylized Creature Texturing Volume 3  

Posted by C2U at Oct. 17, 2015
Stylized Creature Texturing Volume 3

3DMotive - Stylized Creature Texturing Volume 3
9 Lessons| MP4 | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 2 GB
Genre: eLearning | Language: English

In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character.

Stylized Creature Texturing Volume 2  

Posted by C2U at Sept. 30, 2015
Stylized Creature Texturing Volume 2

3DMotive - Stylized Creature Texturing Volume 2
1.2 hrs | MP4 | Audio: aac, 48KHz, stereo | Video: h264, yuv420p, 1280x720, 30 fps | 2.03GB
Genre: eLearning | Language: English

In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character.

Stylized Creature Texturing - Volume 1  

Posted by C2U at Sept. 25, 2015
Stylized Creature Texturing - Volume 1

3DMotive - Stylized Creature Texturing - Volume 1
Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.29 GB
Duration: 1h 22m | Project Files Included

In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character.

Digital-Tutors: Creature Texturing in MARI [repost]  

Posted by Alexpal at Jan. 31, 2012
Digital-Tutors: Creature Texturing in MARI [repost]

Digital-Tutors: Creature Texturing in MARI
FLV | VP6 1280x720 16:9 15fps ~ 700kbps | MPEG Audio Layer 3 44100Hz mono 1 channel 96Kbps | 1.5 GB
Genre: eLearning | Language: English

Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace.

Stylized Texturing in Substance Painter  eBooks & eLearning

Posted by C2U at Jan. 30, 2016
Stylized Texturing in Substance Painter

Stylized Texturing in Substance Painter
Duration: 1hr 53m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2ch | 513MB
Genre: eLearning | Language: English

Throughout these lessons, we'll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Software required: Substance Painter 1.6.1.

Stylized Creature Sculpting Volume 2  

Posted by C2U at Sept. 5, 2015
Stylized Creature Sculpting Volume 2

Stylized Creature Sculpting Volume 2
English | .MP4 | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 1.9 GB
Genre: eLearning | Project files Included

In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.

Stylized Creature Sculpting Volume 1  

Posted by C2U at Aug. 29, 2015
Stylized Creature Sculpting Volume 1

3DMotive - Stylized Creature Sculpting Volume 1
1h 30 m | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280x720, 15 fps | 1.85 GB
Genre: eLearning | Project Files Included | English

In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.

CGcircuit - Designing a Scary Creature 3  

Posted by C2U at Feb. 22, 2015
CGcircuit - Designing a Scary Creature 3

CGcircuit - Designing a Scary Creature 3
1h 14m | 5 Lessons | aac, 44100 Hz, mono | h264, yuv420p, 576x360, 30 fps | 162 MB
Genre: eLearning | Project Files added

This course builds on top of Volume 2: Texturing.
Now that we have all of our maps ready, we’ll jump into Marmoset Toolbag and import all of our model data. We will then load our maps into the Skin Shader and shade our CGI bust experimenting with different settings and skin parameters. Eventually, we’ll create a few light setups and play with lights until we reach our desired result. Finally, we’ll bring our render into Photoshop for some final touches.
Digital Creature Creation in ZBrush, Photoshop, and Maya [repost]

Digital Creature Creation in ZBrush, Photoshop, and Maya
MOV | AVC 218kbps | English | 960x540 | 15fps | 5h 11mins | AAC stereo 128kbps | 4.37 GB
Genre: Video Training

Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.