Creating a Wind Blown Leaves Simulation Using Ncloth In Maya

Creating a Wind Blown Leaves Simulation Using nCloth in Maya  eBooks & eLearning

Posted by ph4rr3l at Jan. 23, 2014
Creating a Wind Blown Leaves Simulation Using nCloth in Maya

Creating a Wind Blown Leaves Simulation Using nCloth in Maya | 1.58 GB
Software: Maya 2013 | 1280x720(.flv) | Audio: mp3 92 Kbps | 1h 52m
Genre: eLearning | Advanced | Instructor: David Knight

Throughout these lessons we will learn a non-traditional workflow using nCloth in Maya to simulate wind blown leaves in an alley. The methods using nCloth will help to keep your simulations close to real-time. We will use low resolution geometry to drive high resolution geometry to create the desired effect. We will also use fields to effect movement as well as export cache and learn how to re-purpose that cache to quickly get the result we are looking for.

Simulating Hair Using nCloth in Maya  eBooks & eLearning

Posted by ph4rr3l at July 7, 2014
Simulating Hair Using nCloth in Maya

Simulating Hair Using nCloth in Maya | 800 MB
Software: 1h 46m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Maya 2015 | Project Files Included | July 7, 2014

In these lessons we'll be looking at how to simulate hair through the use of nCloth. We'll be touching on workflow ideas that will help you become platform independent. You will be able to take animation cache from any supporting package and then use nCloth for hair simulation. We'll also be talking about solving common problems such as animation collisions and topology layout. By the end of this training you'll be able to take animations from just about anywhere and build a reusable simulation rig to create complex secondary animation using nCloth in Maya.

Digital-Tutors - Creating an African Tribal Mask for 3D Printing in Maya and Mudbox  eBooks & eLearning

Posted by U.N.Owen at Oct. 16, 2015
Digital-Tutors - Creating an African Tribal Mask for 3D Printing in Maya and Mudbox

Digital-Tutors - Creating an African Tribal Mask for 3D Printing in Maya and Mudbox
Size: 2.49GB | Duration: 4h 18m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this Maya and Mudbox tutorial, we'll cover modeling, sculpting and painting an African style mask.

Digital Tutors - Creating a Pegasus Using XGen in Maya  eBooks & eLearning

Posted by naag at June 13, 2015
Digital Tutors - Creating a Pegasus Using XGen in Maya

Digital Tutors - Creating a Pegasus Using XGen in Maya
MP4 | Video: 1280x720 | 220 kbps | 32 KHz | Duration: 02:31:00 | 456 MB
Genre: eLearning | Language: English

Creating a Realistic Insect Crowd Simulation in Maya  eBooks & eLearning

Posted by ph4rr3l at June 26, 2014
Creating a Realistic Insect Crowd Simulation in Maya

Creating a Realistic Insect Crowd Simulation in Maya | 300 MB
Software: 3h 51m | Video: AVC (.mp4) 768x432 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Maya 2014, NUKE | Project Files Included | June 26, 2014

Throughout these lessons we'll develop an easy to control crowd simulation system with geometry instanced to Maya's nParticles. Maya's robust particle instancing system, along with the ability to precisely control particle movement along a surface, makes it easy to create an army of insects crawling along a surface.

Digital-Tutors - Creating Secondary Animation Using Dynamics in Maya  eBooks & eLearning

Posted by U.N.Owen at April 3, 2014
Digital-Tutors - Creating Secondary Animation Using Dynamics in Maya

Digital-Tutors - Creating Secondary Animation Using Dynamics in Maya | 315MB
Duration: 2h 44m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

In this tutorial you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow.

Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion  eBooks & eLearning

Posted by ph4rr3l at March 3, 2014
Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion

Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion | 2.9 GB
Software: Maya 2013, KRAKATOA MY, Fusion 6.3, Genarts Sapphire 6, Frischluft Lenscare | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch | 1h 35m
Genre: eLearning | Advanced | Project Files Included | March 2, 2014

In this tutorial we will learn to create an abstract creature in Maya using KRAKATOA and composite our shots in Fusion. Throughout these lessons we will look at how to create a complete shot from conception to the final product. We'll start by using Maya's built in effects as a base for our particles and then delve into KRAKATOA to learn the fundamentals of this tool. As well as explore several KRAKATOA settings and render several shots using the KRAKATOA renderer. Finally, we will begin to composite using advanced compositing techniques to create a series of high-quality shots.

Digital Tutors - Introduction to nCloth in Maya  eBooks & eLearning

Posted by Max-X at Jan. 4, 2013
Digital Tutors - Introduction to nCloth in Maya

Digital Tutors - Introduction to nCloth in Maya
English | Project Files Included | Run Time: 1h 59m | Required Software: Maya 2013
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 15.00 fps | 586MB
Genre: Video training

This Maya nCloth Tutorial will help you master many of the important tools and features of nCloth, and help you get a solid foundation for easily creating realistic clothing simulations in Maya.

Digital Tutors: Using SyFlex in Maya  eBooks & eLearning

Posted by Alexpal at Feb. 27, 2012
Digital Tutors: Using SyFlex in Maya

Digital Tutors: Using SyFlex in Maya
English | Video: h264, yuv420p, 782x646, 171 kb/s | Audio: aac, 44100 Hz, s16 | 1 Gb
Genre: Video training

Easily learn SyFlex and begin creating various realistic simulations. Contains over 4 hours of project-driven training. Perfect for beginner to intermediate artists. Popular highlights include: Clothing Techniques for Animated Characters; SyCloth, SyHair, SySkin, SyFlesh; Forces: Gravity, Damp, Air, Wind, Turbulence, Volume, Magnet, Sew; Constraints: Nail, Pin, Mimic ; Wrinkle Maps; Hair Maps; Attenuation Maps; Rigging SyFlex for Secondary Animation; Initial States and Caching; Collisions; Live Mode; Visualization Attributes; Maya Artisan; Troubleshooting Simulations; Efficient Workflow Using EZFlex.

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.