Creating a Wind Blown Leaves Simulation Using Ncloth In Maya

Creating a Wind Blown Leaves Simulation Using nCloth in Maya  eBooks & eLearning

Posted by ph4rr3l at Jan. 23, 2014
Creating a Wind Blown Leaves Simulation Using nCloth in Maya

Creating a Wind Blown Leaves Simulation Using nCloth in Maya | 1.58 GB
Software: Maya 2013 | 1280x720(.flv) | Audio: mp3 92 Kbps | 1h 52m
Genre: eLearning | Advanced | Instructor: David Knight

Throughout these lessons we will learn a non-traditional workflow using nCloth in Maya to simulate wind blown leaves in an alley. The methods using nCloth will help to keep your simulations close to real-time. We will use low resolution geometry to drive high resolution geometry to create the desired effect. We will also use fields to effect movement as well as export cache and learn how to re-purpose that cache to quickly get the result we are looking for.

Simulating Hair Using nCloth in Maya  eBooks & eLearning

Posted by ph4rr3l at July 7, 2014
Simulating Hair Using nCloth in Maya

Simulating Hair Using nCloth in Maya | 800 MB
Software: 1h 46m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Maya 2015 | Project Files Included | July 7, 2014

In these lessons we'll be looking at how to simulate hair through the use of nCloth. We'll be touching on workflow ideas that will help you become platform independent. You will be able to take animation cache from any supporting package and then use nCloth for hair simulation. We'll also be talking about solving common problems such as animation collisions and topology layout. By the end of this training you'll be able to take animations from just about anywhere and build a reusable simulation rig to create complex secondary animation using nCloth in Maya.

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.
Just Add Management: Seven Steps to Creating a Productive Workplace and Motivating Your Employees In Challenging Times

Farzad Dibachi - Just Add Management: Seven Steps to Creating a Productive Workplace and Motivating Your Employees In Challenging Times
2002 | ISBN: 0071408002 | English | 229 pages | PDF | 1.5 MB
Creating a Common Polity: Religion, Economy, and Politics in the Making of the Greek Koinon

Creating a Common Polity: Religion, Economy, and Politics in the Making of the Greek Koinon by Emily Mackil
English | 2015 | ISBN: 0520272501, 0520290836 | 624 pages | EPUB | 4,4 MB

Creating a Cross-Platform Quiz App using Unity and C#  eBooks & eLearning

Posted by C2U at Jan. 30, 2016
Creating a Cross-Platform Quiz App using Unity and C#

Creating a Cross-Platform Quiz App using Unity and C#
4.5 Hrs | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz 2ch | 1GB
Genre: eLearning | English

App and software developers can use Unity to create a quiz application with randomly generated questions from scratch

Creating a Sci-Fi UI with Trapcode Form in After Effects  eBooks & eLearning

Posted by C2U at Jan. 11, 2016
Creating a Sci-Fi UI with Trapcode Form in After Effects

 Digital Tutors - Creating a Sci-Fi UI with Trapcode Form in After Effects
52m | Video: h264, yuv420p, 1280x720 15fps | Audio: aac, 44100 Hz, 2 ch | 348 MB
Genre: eLearning | Language: English

In this course, we’ll be making our own sci-fi fictional user interface (FUI) for a spaceship. We’ll use After Effects with the Trapcode Form plugin to give it some amazing particle animation.
Passenger Seat: Creating a Photographic Project from Conception through Execution in Adobe Photoshop Lightroom

Passenger Seat: Creating a Photographic Project from Conception Through Execution in Adobe Photoshop Lightroom by Julieanne Kost
English | 10 Dec. 2015 | ISBN: 0134278208 | 240 Pages | AZW3/EPUB/PDF (conv) | 48.82 MB

In her long career as Product Evangelist for Adobe Photoshop and Lightroom, Julieanne Kost has taught thousands of digital photographers how to get the most out of Adobe's digital imaging software, in seminars, presentations, and blog posts ranging from nuts-and-bolts tips and tricks to inspirational tutorials on creating sophisticated artistic effects.

Digital-Tutors - Creating an African Tribal Mask for 3D Printing in Maya and Mudbox  eBooks & eLearning

Posted by U.N.Owen at Oct. 16, 2015
Digital-Tutors - Creating an African Tribal Mask for 3D Printing in Maya and Mudbox

Digital-Tutors - Creating an African Tribal Mask for 3D Printing in Maya and Mudbox
Size: 2.49GB | Duration: 4h 18m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this Maya and Mudbox tutorial, we'll cover modeling, sculpting and painting an African style mask.

Interior Lighting and Rendering Using Arnold in Maya  eBooks & eLearning

Posted by C2U at July 9, 2015
Interior Lighting and Rendering Using Arnold in Maya

Digital-Tutors - Interior Lighting and Rendering Using Arnold in Maya | 858MB
Duration: 3h 11m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

Throughout these lessons we will take a look at different ways to light an interior scene using Arnold for Maya.