Concurrent And Real Time Programming in Java

Concurrent and Real-Time Programming in Java: Threads, RTSJ and RMI  eBooks & eLearning

Posted by roxul at Jan. 6, 2018
Concurrent and Real-Time Programming in Java: Threads, RTSJ and RMI

Badr Benmammar, "Concurrent and Real-Time Programming in Java: Threads, RTSJ and RMI"
English | ISBN: 1786302586 | 2018 | 176 pages | PDF | 5 MB

Concurrent and Real-Time Programming in Java (Repost)  eBooks & eLearning

Posted by enmoys at Feb. 4, 2014
Concurrent and Real-Time Programming in Java (Repost)

Concurrent and Real-Time Programming in Java By Andrew Wellings
2004 | 446 Pages | ISBN: 047084437X | EPUB + CHM | 4 MB + 6 MB

Concurrent and Real-Time Programming in Java  eBooks & eLearning

Posted by lout at July 25, 2010
Concurrent and Real-Time Programming in Java

Concurrent and Real-Time Programming in Java By Andrew Wellings
Publisher: Wiley 2004 | 446 Pages | ISBN: 047084437X | CHM | 6 MB

Andrew Wellings, «Concurrent and Real-Time Programming in Java»  eBooks & eLearning

Posted by Alexpal at May 11, 2006
Andrew Wellings, «Concurrent and Real-Time Programming in Java»

Andrew Wellings, «Concurrent and Real-Time Programming in Java»
John Wiley & Sons | ISBN 047084437X | 2004 Year | CHM | 6,06 Mb | 446 Pages

Concurrent and Real-Time Programming in Ada (Repost)  eBooks & eLearning

Posted by leonardo78 at June 18, 2017
Concurrent and Real-Time Programming in Ada (Repost)

Concurrent and Real-Time Programming in Ada by Alan Burns, Andy Wellings
2007 | ISBN: 0521866979 | 476 pages | PDF | 2,25 MB

Ada is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems.

Concurrent and Real-Time Programming in Ada (repost)  eBooks & eLearning

Posted by rolexmaya at Jan. 5, 2012
Concurrent and Real-Time Programming in Ada (repost)

Concurrent and Real-Time Programming in Ada
Cambridge University Press; 3rd edition | July 16, 2007 | ISBN-10: 0521866979 | 476 pages | PDF | 2.3 Mb

Ada is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems.

Concurrent and Real-Time Programming in Ada  eBooks & eLearning

Posted by tot167 at Oct. 12, 2007
Concurrent and Real-Time Programming in Ada

Alan Burns, Andy Wellings, "Concurrent and Real-Time Programming in Ada"
Cambridge University Press; 3Rev Ed edition (July 16, 2007) | ISBN: 0521866979 | 476 pages | PDF | 1,6 mb
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication (Repost)

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Publisher: John Wiley & Sons | ISBN: 047002271X | edition 2005 | PDF | 365 pages | 12,6 mb

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication (Repost)

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Publisher: John Wiley & Sons | ISBN: 047002271X | edition 2005 | PDF | 365 pages | 12,6 mb

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field,3D Videocommunication provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research, considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics, focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move, discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication by Oliver Schreer (Editor), Peter Kauff (Editor), Thomas Sikora (Editor)
Publisher: John Wiley & Sons (September 23, 2005) | ISBN: 047002271X | PDF | 9,8 Mb | 364 pages

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.