Concurrent And Real Time Programming in Java

Concurrent and Real-Time Programming in Java (Repost)

Concurrent and Real-Time Programming in Java By Andrew Wellings
2004 | 446 Pages | ISBN: 047084437X | EPUB + CHM | 4 MB + 6 MB

Concurrent and Real-Time Programming in Java  

Posted by lout at July 25, 2010
Concurrent and Real-Time Programming in Java

Concurrent and Real-Time Programming in Java By Andrew Wellings
Publisher: Wiley 2004 | 446 Pages | ISBN: 047084437X | CHM | 6 MB

Andrew Wellings, «Concurrent and Real-Time Programming in Java»  eBooks & eLearning

Posted by Alexpal at May 11, 2006
Andrew Wellings, «Concurrent and Real-Time Programming in Java»

Andrew Wellings, «Concurrent and Real-Time Programming in Java»
John Wiley & Sons | ISBN 047084437X | 2004 Year | CHM | 6,06 Mb | 446 Pages

Concurrent and Real-Time Programming in Ada (repost)  

Posted by rolexmaya at Jan. 5, 2012
Concurrent and Real-Time Programming in Ada (repost)

Concurrent and Real-Time Programming in Ada
Cambridge University Press; 3rd edition | July 16, 2007 | ISBN-10: 0521866979 | 476 pages | PDF | 2.3 Mb

Ada is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems.

Concurrent and Real-Time Programming in Ada  

Posted by tot167 at Oct. 12, 2007
Concurrent and Real-Time Programming in Ada

Alan Burns, Andy Wellings, "Concurrent and Real-Time Programming in Ada"
Cambridge University Press; 3Rev Ed edition (July 16, 2007) | ISBN: 0521866979 | 476 pages | PDF | 1,6 mb

FOR JAVA DEVELOPERS 6 EBOOKS  eBooks & eLearning

Posted by sash at Sept. 11, 2005


FOR JAVA DEVELOPERS 6 EBOOKS


This Archive includes:
1.Concurrent and Real-Time Programming in Java
by Andy Wellings ISBN:047084437X
John Wiley & Sons © 2004 (446 pages)
Beginning with an introduction of the topic, this text describes the concurrency model of Java, summarizing its strengths and weaknesses, as well as details the Real-Time Specification for Java.

2. Designing Web Services with the J2EE™ 1.4 Platform JAX-RPC, SOAP, and XML Technologies
By Inderjeet Singh, Sean Brydon, Greg Murray, Vijay Ramachandran, Thierry Violleau, Beth Stearns
Publisher : Addison Wesley
Pub Date : June 09, 2004
ISBN : 0-321-20521-9
Pages : 464

3. Design Patterns Explained A New Perspective on Object-Oriented Design Second Edition
By Alan Shalloway, James R. Trott
Publisher : Addison Wesley Professional
Pub Date : October 12, 2004
ISBN : 0-321-24714-0
Pages : 480

4. Developing Scalable Series 40 Applications: A Guide for Java Developers
By Michael Juntao Yuan, Kevin Sharp
Publisher : Addison Wesley Professional
Pub Date : December 14, 2004
ISBN : 0-321-26863-6
Pages : 624

5. Effective Enterprise Java
By Ted Neward
Publisher : Addison Wesley Professional
Pub Date : August 26, 2004
ISBN : 0-321-13000-6
Pages : 496

6. Logging In Java with the JDK 1.4 Logging API and Apache log4j
by Samudra Gupta ISBN:1590590996
Apress © 2003 (336 pages)
This is a handbook for logging-related information and techniques needed for developing applications in the Java language.
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication (Repost)

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Publisher: John Wiley & Sons | ISBN: 047002271X | edition 2005 | PDF | 365 pages | 12,6 mb

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication (Repost)

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Publisher: John Wiley & Sons | ISBN: 047002271X | edition 2005 | PDF | 365 pages | 12,6 mb

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field,3D Videocommunication provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research, considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics, focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move, discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.
80228
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication by Oliver Schreer (Editor), Peter Kauff (Editor), Thomas Sikora (Editor)
Publisher: John Wiley & Sons (September 23, 2005) | ISBN: 047002271X | PDF | 9,8 Mb | 364 pages

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.

Beginning Robotics Programming in Java with LEGO Mindstorms  eBooks & eLearning

Posted by Underaglassmoon at Nov. 17, 2016
Beginning Robotics Programming in Java with LEGO Mindstorms

Beginning Robotics Programming in Java with LEGO Mindstorms
Apress | Hardware & Maker | December 10, 2016 | ISBN-10: 1484220048 | 234 pages | pdf | 8.45 mb

Authors: Lu, Wei
Learn how to build a LEGO EV3 robot step-by-step
Learn to Create and upload a Java program into LEGO EV3
Learn Java programming for motors