Posted by **Karabas91** at April 26, 2017

English | True PDF | 44 pages | 12 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

Posted by **naag** at April 17, 2017

English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Posted by **hill0** at March 29, 2017

English | 30 Sept. 2013 | ISBN: 1447154657 | 244 Pages | PDF (True) | 5.01 MB

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

Posted by **naag** at March 27, 2017

Publisher: Prentice Hall | 1995 | ISBN: 0132908425 | 266 pages | EPUB | 5.46 MB

Posted by **naag** at March 21, 2017

2001 | 1000 Pages | ISBN: 1852334509 | PDF | 22 MB

Posted by **hill0** at March 20, 2017

English | 14 July 2013 | ISBN: 3642397581 | 184 Pages | PDF (True) | 18.86 MB

The 19th issue of the Transactions on Computational Science journal, edited by Anton Konushin, is devoted to the topic of computer graphics.

Posted by **naag** at March 16, 2017

2008 | 864 Pages | ISBN: 0321535863 | scanned PDF | 447 MB

Posted by **leonardo78** at March 7, 2017

Publisher: Prentice Hall | 1995 | ISBN: 0132908425 | 266 pages | PDF + DJVU | (11,4 + 2,4) MB

This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with …

Posted by **Jeembo** at March 6, 2017

English | 1992 | ISBN: 0387550755 | 146 Pages | DJVU | 1.9 MB

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen.

Posted by **nebulae** at Feb. 21, 2017

English | ISBN: 1482229390 | 2016 | 748 pages | PDF | 81 MB