Computer Graphics

Geometric Algebra for Computer Graphics (Repost)  eBooks & eLearning

Posted by step778 at Jan. 24, 2017
Geometric Algebra for Computer Graphics (Repost)

John Vince, "Geometric Algebra for Computer Graphics"
2008 | pages: 259 | ISBN: 1846289963 | PDF | 2,3 mb

IEEE Computer Graphics and Applications - January/February 2014  Magazines

Posted by AvaxGenius at Jan. 23, 2017
IEEE Computer Graphics and Applications - January/February 2014

IEEE Computer Graphics and Applications - January/February 2014
English | True PDF | 84 Pages | 8.42 MB

IEEE Computer Graphics and Applications - November/December 2013  Magazines

Posted by AvaxGenius at Jan. 23, 2017
IEEE Computer Graphics and Applications - November/December 2013

IEEE Computer Graphics and Applications - November/December 2013
English | True PDF | 92 Pages | 9.90 MB

Simulating Humans: Computer Graphics Animation and Control  eBooks & eLearning

Posted by lengen at Jan. 20, 2017
Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control by Norman I. Badler
English | June 17, 1993 | ISBN: 0195073592 | 283 Pages | PDF | 2 MB

During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures.

IEEE Computer Graphics and Applications 2016 Full Year Collection  Magazines

Posted by AvaxGenius at Jan. 12, 2017
IEEE Computer Graphics and Applications 2016 Full Year Collection

IEEE Computer Graphics and Applications 2016 Full Year Collection
English | True PDF | 6 Issues | 59.74 MB

IEEE Computer Graphics and Applications covers a variety of topics catering to both computer graphics practitioners and researchers. This bimonthly magazine bridges the theory and practice of computer graphics, from specific algorithms to full system implementations.

IEEE Computer Graphics and Applications - November/December 2016  Magazines

Posted by AvaxGenius at Jan. 11, 2017
IEEE Computer Graphics and Applications - November/December 2016

IEEE Computer Graphics and Applications - November/December 2016
English | True PDF | 102 Pages | 11.55 MB

Essentials of Interactive Computer Graphics: Concepts and Implementation (Repost)  eBooks & eLearning

Posted by nebulae at Jan. 8, 2017
Essentials of Interactive Computer Graphics: Concepts and Implementation (Repost)

Kelvin Sung, "Essentials of Interactive Computer Graphics: Concepts and Implementation"
English | ISBN: 1568812574 | 2008 | 568 pages | PDF | 12 MB

Computer Graphics Programming: In OpenGL with Java  eBooks & eLearning

Posted by AlenMiler at Jan. 3, 2017
Computer Graphics Programming: In OpenGL with Java

Computer Graphics Programming in OpenGL with Java by V. Scott Gordon
English | Jan. 2017 | ISBN: 1683920279 | 500 Pages | AZW3/MOBI/EPUB/PDF (conv) | 29.77 MB

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills.

Computer Graphics World - March 2009  Magazines

Posted by AvaxGenius at Dec. 17, 2016
Computer Graphics World - March 2009

Computer Graphics World - March 2009
English | True PDF | 52 Pages | 30.54 MB

Computer Graphics World explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

Computer Graphics World - February 2009  Magazines

Posted by AvaxGenius at Dec. 17, 2016
Computer Graphics World - February 2009

Computer Graphics World - February 2009
English | True PDF | 52 Pages | 26.86 MB

Computer Graphics World explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.