Computational Geometry And Computer Graphics in C

Computational Geometry and Computer Graphics in C++  eBooks & eLearning

Posted by roxul at Nov. 9, 2014
Computational Geometry and Computer Graphics in C++

Michael Laszlo, "Computational Geometry and Computer Graphics in C++"
English | ISBN: 0132908425 | 1995 | 266 pages | PDF | 11 MB

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by andr1078 at July 24, 2016
Augmented Reality, Virtual Reality, and Computer Graphics

Lucio Tommaso De Paolis, Antonio Mongelli "Augmented Reality, Virtual Reality, and Computer Graphics"
Publisher: Springer | English | 2016 | ISBN: 3319406205 | 517 pages | PDF | 103 MB

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.
Data Structures and Algorithm Analysis in C++, Third Edition (Dover Books on Computer Science)(Repost)

Data Structures and Algorithm Analysis in C++, Third Edition (Dover Books on Computer Science) by Dr. Clifford A. Shaffer
English | 2011 | ISBN: 048648582X | 624 Pages | PDF | 2.67 MB
Computational Physics - A Practical Introduction to Computational Physics and Scientific Computing (using C++)

Konstantinos Anagnostopoulos - Computational Physics - A Practical Introduction to Computational Physics and Scientific Computing (using C++)
Published: 2016-12-06 | ISBN: 1365583228, 1365583384 | PDF | 368 pages | 18.14 MB

Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library  eBooks & eLearning

Posted by Grev27 at Dec. 22, 2016
Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library

Adrian Kaehler, Gary Bradski, "Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library"
English | ISBN: 1491937998 | 2017 | PDF/EPUB/MOBI (True) | 1024 pages | 42 MB/44 MB/88 MB

Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library  eBooks & eLearning

Posted by AlenMiler at Dec. 15, 2016
Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library

Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library by Adrian Kaehler
English | 25 Mar. 2016 | ISBN: 1491937998 | 575 Pages | AZW3/MOBI/EPUB/PDF (conv) | 90.25 MB

Learning OpenCV 3.0 puts you in the middle of the expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to “see” and make decisions based on that data.

Learn C programming from scratch and become expert in C  eBooks & eLearning

Posted by naag at Nov. 6, 2016
Learn C programming from scratch and become expert in C

Learn C programming from scratch and become expert in C
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 8 Hours | Lec: 64 | 2.14 GB
Genre: eLearning | Language: English

C programming: Become expert in C language by learning C programming

Computational Geometry and Graphs  eBooks & eLearning

Posted by tanas.olesya at Oct. 8, 2016
Computational Geometry and Graphs

Computational Geometry and Graphs (Lecture Notes in Computer Science) by Jin Akiyama
English | 28 Nov. 2013 | ISBN: 3642452809 | 176 Pages | PDF | 5 MB

This book constitutes the refereed proceedings of the Thailand-Japan Joint Conference on Computational Geometry and Graphs

Computer Vision, Imaging and Computer Graphics Theory and Applications  eBooks & eLearning

Posted by roxul at July 25, 2016
Computer Vision, Imaging and Computer Graphics Theory and Applications

José Braz and Julien Pettré, "Computer Vision, Imaging and Computer Graphics Theory and Applications"
English | ISBN: 3319299700 | 2016 | 500 pages | PDF | 67 MB

Using OpenGL and SDL in Game and Graphic Programming in C++  eBooks & eLearning

Posted by naag at Feb. 5, 2016
Using OpenGL and SDL in Game and Graphic Programming in C++

Using OpenGL and SDL in Game and Graphic Programming in C++
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 518 MB
Genre: eLearning | Language: English

Game developers can use C++ with OpenGL and SDL libraries for graphics acceleration for their games and other apps