Posted by **roxul** at Nov. 9, 2014

English | ISBN: 0132908425 | 1995 | 266 pages | PDF | 11 MB

Posted by **andr1078** at July 24, 2016

Publisher: Springer | English | 2016 | ISBN: 3319406205 | 517 pages | PDF | 103 MB

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

Posted by **nebulae** at Dec. 25, 2015

English | ISBN: 9812791027, 9812791035 | 2008 | 493 pages | PDF | 10 MB

Posted by **AlenMiler** at Aug. 8, 2015

English | 25 July 2016 | ISBN: 1449314651 | 396 Pages | PDF (True) | 20.76 MB

Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on that data.

Posted by **MoneyRich** at July 4, 2015

English | Apr 29, 2014 | ISBN: 3319059564 | 110 Pages | PDF | 3 MB

This monograph presents a short course in computational geometry and topology. In the first part the book covers Voronoi diagrams and Delaunay triangulations, then it presents the theory of alpha complexes which play a crucial role in biology.

Posted by **tanas.olesya** at March 30, 2015

English | Nov 19, 2004 | ISBN: 1852338342 | 359 Pages | PDF | 4 MB

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.

Posted by **Nice_smile)** at March 24, 2015

English | Nov 21, 2014 | ISBN: 3319132865 | ISBN-13: 978-3319132860 | 191 Pages | PDF | 9 MB

This book constitutes the thoroughly refereed post-conference proceedings of the 16th Japanese Conference on Discrete and computational Geometry and Graphs, JDCDGG 2013, held in Tokyo, Japan, in September 2013.

Posted by **MoneyRich** at Dec. 21, 2014

English | June 2, 2011 | ISBN: 1435458869 | 576 Pages | PDF | 5 MB

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Posted by **interes** at Sept. 15, 2014

English | 2014 | ISBN-10: 3319059564 | 110 pages | PDF | 3 MB

This monograph presents a short course in computational geometry and topology. In the first part the book covers Voronoi diagrams and Delaunay triangulations, then it presents the theory of alpha complexes which play a crucial role in biology.

Posted by **interes** at Aug. 30, 2014

English | 2010 | ISBN: 1849969337 | 364 pages | PDF | 5 MB

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.

Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.