Computational Geometry And Computer Graphics in C

Computational Geometry and Computer Graphics in C++  eBooks & eLearning

Posted by naag at March 27, 2017
Computational Geometry and Computer Graphics in C++

Computational Geometry and Computer Graphics in C++ by Michael J. Laszlo
Publisher: Prentice Hall | 1995 | ISBN: 0132908425 | 266 pages | EPUB | 5.46 MB

Computational Geometry and Computer Graphics in C++ (Repost)  eBooks & eLearning

Posted by leonardo78 at March 7, 2017
Computational Geometry and Computer Graphics in C++ (Repost)

Computational Geometry and Computer Graphics in C++ by Michael J. Laszlo
Publisher: Prentice Hall | 1995 | ISBN: 0132908425 | 266 pages | PDF + DJVU | (11,4 + 2,4) MB

This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with …

Computational Geometry and Computer Graphics in C++  eBooks & eLearning

Posted by roxul at Nov. 9, 2014
Computational Geometry and Computer Graphics in C++

Michael Laszlo, "Computational Geometry and Computer Graphics in C++"
English | ISBN: 0132908425 | 1995 | 266 pages | PDF | 11 MB

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by andr1078 at July 24, 2016
Augmented Reality, Virtual Reality, and Computer Graphics

Lucio Tommaso De Paolis, Antonio Mongelli "Augmented Reality, Virtual Reality, and Computer Graphics"
Publisher: Springer | English | 2016 | ISBN: 3319406205 | 517 pages | PDF | 103 MB

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

Mathematics for 3D Game Programming and Computer Graphics (Repost)  eBooks & eLearning

Posted by igor_lv at Sept. 13, 2017
Mathematics for 3D Game Programming and Computer Graphics (Repost)

Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Computational Geometry and Graph Theory  eBooks & eLearning

Posted by DZ123 at Sept. 7, 2017
Computational Geometry and Graph Theory

Hiro Ito, Mikio Kano, Naoki Katoh, "Computational Geometry and Graph Theory"
English | 2008 | ISBN: 3540895493 | PDF | pages: 244 | 5.1 mb

Computer Vision, Imaging and Computer Graphics - Theory and Applications [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 30, 2017
Computer Vision, Imaging and Computer Graphics - Theory and Applications [Repost]

Sebastiano Battiato, Sabine Coquillart, Julien Pettré, Robert S. Laramee, Andreas Kerren, José Braz - Computer Vision, Imaging and Computer Graphics - Theory and Applications
Published: 2016-02-14 | ISBN: 3319251163 | PDF | 301 pages | 50.12 MB

Computer Vision, Imaging and Computer Graphics - Theory and Applications  eBooks & eLearning

Posted by Jeembo at July 4, 2017
Computer Vision, Imaging and Computer Graphics - Theory and Applications

Computer Vision, Imaging and Computer Graphics - Theory and Applications: International Joint Conference, VISIGRAPP 2014, Lisbon, Portugal, January 5-8, 2014, Revised Selected Papers by Sebastiano Battiato, Sabine Coquillart, Julien Pettré, Robert S. Laramee, Andreas Kerren, José Braz
English | 2015 | ISBN: 3319251163 | 301 Pages | PDF | 100.2 MB

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014.

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at June 8, 2017
Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II By Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
English | PDF | 2017 | 533 Pages | ISBN : 3319609270 | 117.6 MB

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at June 8, 2017
Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I By Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
English | PDF | 2017 | 498 Pages | ISBN : 3319609211 | 66 MB

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.