Android Application And Game Development Tutorial

Core HTML5 Canvas: Graphics, Animation, and Game Development (Repost)

David Geary, "Core HTML5 Canvas: Graphics, Animation, and Game Development"
English | 2012 | ISBN: 0132761610 | PDF | pages: 750 | 21 mb
PASS Summit 2010 - SQL Server - Application And Database Development

PASS Summit 2010 - SQL Server - Application And Database Development
35xDVDRip | WMV/WMV3, ~600 kb/s | 640x480 | Duration: 43:36:30 | English: WMA, 32 kb/s (2 ch) | 3.25 GB
Genre: Development / Programming

PASS Summit is the world's largest and most intensive technical training conference for Microsoft SQL Server and BI professionals. But more than that, it’s your conference – planned and presented by the SQL Server community for the SQL Server community. Since 1999, PASS Summit has delivered the most technical sessions, the largest number of attendees, the best networking, and the highest-rated sessions and speakers of any SQL Server event in the world. Join us for top-notch training, technical tips and tricks, and the connections you need to take your SQL Server skills to the next level.
Core HTML5 Canvas: Graphics, Animation, and Game Development (Repost)

David Geary, "Core HTML5 Canvas: Graphics, Animation, and Game Development"
English | 2012 | ISBN: 0132761610 | PDF | pages: 749 | 17,2 mb
3D Math Primer for Graphics and Game Development, 2nd Edition (repost)

3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn, Ian Parberry
English | 2012 | ISBN-10: 1568817231 | 846 pages | PDF | 20,2 MB

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.

3D Math Primer For Graphics And Game Development [Repost]  

Posted by ChrisRedfield at May 24, 2014
3D Math Primer For Graphics And Game Development [Repost]

Fletcher Dunn, ‎Ian Parberry - 3D Math Primer For Graphics And Game Development
Published: 2002-06-21 | ISBN: 1556229119 | PDF | 429 pages | 22 MB
Core HTML5 Canvas: Graphics, Animation, and Game Development [Repost]

David Geary - Core HTML5 Canvas: Graphics, Animation, and Game Development
Published: 2012-05-14 | ISBN: 0132761610 | EPUB | 752 pages | 107 MB
3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn, Ian Parberry, "3D Math Primer for Graphics and Game Development, 2nd Edition"
2012 | ISBN-10: 1568817231 | 846 pages | PDF | 21 MB
Core HTML5 Canvas: Graphics, Animation, and Game Development

Core HTML5 Canvas: Graphics, Animation, and Game Development By David Geary
2012 | 752 Pages | ISBN: 0132761610 | EPUB + PDF | 108 MB + 22 MB

TheNewBoston – Java Tutorials for Beginners, Intermediate and Game Development (2011)  eBooks & eLearning

Posted by groovebeat at Oct. 14, 2011
TheNewBoston – Java Tutorials for Beginners, Intermediate and Game Development (2011)

TheNewBoston – Java Tutorials for Beginners, Intermediate and Game Development (2011)
Web-Rip | FLV | MPEG4 | H.264 @ 300 Kbit/s | 640x360 | AAC Stereo @ 48 Kbit/s 44 KHz | 1.32 GB
Genre: Development, Java Programming, Education, Instructional | Label: TheNewBoston.com | Language: English

3D Math Primer for Graphics and Game Development  

Posted by Alexpal at Oct. 31, 2007
3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development by Fletcher Dunn (Author)
Publisher: Wordware Publishing, Inc. (June 25, 2002) | ISBN-10: 1556229119 | PDF | 11,7 Mb | 476 pages

Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.