Simply Maya - Ferrari F430 Modeling & Rendering in Production
DVD5 | DivX 645Kbps | English | AVI | 1024x768 | 7 fps | MPEG 56.0Kbps | 4.02 GB
This is a tutorial set covering the complete project of modeling, shading, lighting and rendering a Ferrari in mental ray. The techniques presented in these videos represent an accurate production workflow for how to create cars in 3d applications like Maya. We start off by sizing up Ferrari blue prints in Photoshop which are then imported into Maya and used as reference images throughout the modeling tutorial. You will learn how to make all the different component parts of a car including wheels, alloys, bump and rear area, lights, mirrors, windscreen, contoured panels, intake area and fenders using polygon modeling techniques. When building a car it's important to align your geometry to create clean, seamless transitions so you will see how to do this is done correctly by snapping to points and curves.