3ds Model

Lamborghini Murcielago - model for 3Ds Max  Graphics

Posted by MrLAG at Feb. 8, 2007
Lamborghini Murcielago - model for 3Ds Max

Lamborghini Murcielago - model for 3Ds Max | 3,2 Mb
Contains .3ds model and all needed textures

The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max  eBooks & eLearning

Posted by Polik88 at Sept. 28, 2016
The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max

The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max
English | FLV | 1280x720 | AVC 1439 Kbps 15.000 fps | AAC 128 Kbps 44.1 khz | 9 hours | 1.45 GB
Genre: Video Training

In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing.

3D Modeling for Games in 3ds Max  eBooks & eLearning

Posted by naag at June 20, 2016
3D Modeling for Games in 3ds Max

3D Modeling for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.44 GB
Genre: eLearning | Language: English

Create your First Game Model like a Pro

3DS Max 2014 Tutorial Video. 3DS Max For Beginners  

Posted by naag at Jan. 24, 2016
3DS Max 2014 Tutorial Video. 3DS Max For Beginners

3DS Max 2014 Tutorial Video. 3DS Max For Beginners
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 10 Hours | 1.70 GB
Genre: eLearning | Language: English

Become A 3DS Max Expert. Over 10 Hours Of Training. Learn The Art of 3D Model Creation By Infinite Skills

3DS Max 2014 Tutorial Video. 3DS Max For Beginners  

Posted by naag at Jan. 22, 2016
3DS Max 2014 Tutorial Video. 3DS Max For Beginners

3DS Max 2014 Tutorial Video. 3DS Max For Beginners
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 10 Hours | 1.70 GB
Genre: eLearning | Language: English

Become A 3DS Max Expert. Over 10 Hours Of Training. Learn The Art of 3D Model Creation By Infinite Skills
Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
Duration: 3hr 42m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.55 GB
Genre: eLearning | Language: English

In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect.
Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]

Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files
FLV | 1280x720 | x264 | English AAC 2.0 @ 125 Kbps | 05:14:04 | 2,23 Gb
Genre: eLearning

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.
Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 5 + Project Files [Repost]

Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 5 + Project Files
MP4 | 1280x720 | x264 | English AAC 2.0 @ ~125 Kbps | 06:53:14 | 3,55 Gb
Genre: eLearning

In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories. At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 4 + Project Files [Repost]

Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 4 + Project Files
MP4 | 1280x720 | x264 | English AAC 2.0 @ ~125 Kbps | 02:25:11 | 1,23 Gb
Genre: eLearning

In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. We'll begin reinforcing all of the concepts, tools and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for hard surface modeling. We'll cover more of the Graphite Modeling tools that will really allow us to focus on a speedy workflow that works best for us. At the conclusion of this volume we'll have a finished, highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.
Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 3 + Project Files [Repost]

Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 3 + Project Files
MP4 | 1280x720 | x264 | English AAC 2.0 @ ~125 Kbps | 02:48:15 | 1,43 Gb
Genre: eLearning

In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end we'll add another prop that will be used in our final narrative scene.