3ds Max Models Honda

Converting 3ds Max Models to Presentation Plans in AutoCAD

Digital-Tutors - Converting 3ds Max Models to Presentation Plans in AutoCAD
4h 5m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 1.45GB
Genre: eLearning | Projects files Added

In this AutoCAD tutorial we'll go through the complete process of generating a set of design plans directly from an existing 3D model.

3ds Max Models Mouldings  

Posted by AlenMiler at Feb. 19, 2014
3ds Max Models Mouldings

3ds Max Models Mouldings
max | 3ds | 3D models | 78 MB

A couple models of mouldings to use in your 3d scene.

3ds max models: 3D Hookahs [repost]  

Posted by Alexpal at July 12, 2011
3ds max models: 3D Hookahs [repost]

3ds max models: 3D Hookahs
3dsmax 2010 + Vray | .fbx | 3.74 Gb

3ds max models: 3D Hookahs  

Posted by Alexpal at Feb. 27, 2011
3ds max models: 3D Hookahs

3ds max models: 3D Hookahs
3dsmax 2010 + Vray | .fbx | 3.74 Gb

3ds Max models - Mazda 6 MPS  Graphics

Posted by PoP 01 at Sept. 14, 2010
3ds Max models - Mazda 6 MPS

3ds Max models - Mazda 6 MPS
1 max | + Textures | 24 MB

Udemy – Learn 3Ds Max and Vray by making projects  

Posted by naag at Sept. 4, 2015
Udemy – Learn 3Ds Max and Vray by making projects

Udemy – Learn 3Ds Max and Vray by making projects
MP4 | Video: 1350x720 | 29 kbps | 22 KHz | Duration: 1 Hours | 336 MB
Genre: eLearning | Language: English

Learn how to create 3Ds max models and render it with Vray to make realistic images.

Beginner's Guide to Create Models in 3ds Max 2016  

Posted by AlenMiler at Nov. 14, 2015
Beginner's Guide to Create Models in 3ds Max 2016

Beginner's Guide to Create Models in 3ds Max 2016 by Raavi O'Connor
English | Aug. 20, 2015 | ISBN: 1516985419 | 308 Pages | EPUB/PDF | 37.35 MB/58.46 MB

The Beginner’s Guide to Create Models in 3ds Max® 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max.
Digital-Tutors - Environment Modeling Concepts in 3ds Max

Digital-Tutors - Environment Modeling Concepts in 3ds Max
Duration: 2h 34m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 980 MB
Genre: eLearning | Level: Beginner| Language: English | Software used: 3ds Max 2013

In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets.
When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course we will talk about some of those specific challenges environment modelers will face as they start out.
We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using modifiers or breaking down repeated objects into manageable sections.
In the end you'll have a head start on creating and dressing your own environment models and sets.
Jon Weimer, "3ds Max Modeling: Bots, Mechs, and Droids"  (Repost)

Jon Weimer, "3ds Max Modeling: Bots, Mechs, and Droids"
ISBN: 1598220446 | edition 2008 | PDF | 832 pages | 52 mb

3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use the 3ds Max toolset without relying on third-party models.

Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017  Software

Posted by Dizel_ at Nov. 15, 2016
Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017 | 145 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.