3ds Max Texturing

Modeling and Texturing a Next-gen Building for Games in 3ds Max  eBooks & eLearning

Posted by naag at March 30, 2016
Modeling and Texturing a Next-gen Building for Games in 3ds Max

Modeling and Texturing a Next-gen Building for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | 1.94 GB
Genre: eLearning | Language: English

Hone your texturing skills while modeling game architecture. You’ll explore 3ds Max’s powerful features like texture sheets, the grid, shaders and more. Software required: 3ds Max 2012, Photoshop CC 2015, Quixel SUITE 1.8, Marmoset Toolbag 2.

Beginner's Guide to Shading and Texturing in 3ds Max 2016  

Posted by AlenMiler at Nov. 14, 2015
Beginner's Guide to Shading and Texturing in 3ds Max 2016

Beginner's Guide to Shading and Texturing in 3ds Max 2016 by Raavi O'Connor
English | Sep. 2, 2015 | ISBN: 151717189X | 194 Pages | PDF/EPUB | 30.69 MB/17.3 MB

The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max.

Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017  Software

Posted by Dizel_ at Nov. 15, 2016
Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017 | 145 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs [repost]  eBooks & eLearning

Posted by house23 at Oct. 20, 2016
Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs [repost]

Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs
MP4 | AVC 1638kbps | English | 1280x720 | 15fps | 7 hours | AAC stereo 25kbps | 1.88 GB
Genre: Video Training

I'll be your technical support - I answer questions every day in the discussion area, and I always respond to your private messages. In these advanced computer programs, you will inevitably run into technical problems. I am always here to answer all your questions and help you troubleshoot. You can't find another course anywhere that gives you this much training, from a practicing professional, who is also at your beckon call to help, for such a reasonable price.

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017  Software

Posted by melt_ at Oct. 5, 2016
Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 | 146.3 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Introduction to 3ds Max 2017 (2016)  eBooks & eLearning

Posted by naag at Oct. 1, 2016
Introduction to 3ds Max 2017 (2016)

Introduction to 3ds Max 2017
October 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 10 Hours | 6.30 GB
Genre: eLearning | Language: English

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2017.

Creating Low Poly Trees in 3ds Max (2016)  eBooks & eLearning

Posted by naag at Sept. 3, 2016
Creating Low Poly Trees in 3ds Max (2016)

Creating Low Poly Trees in 3ds Max
August 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 838 MB
Genre: eLearning | Language: English

Explore in-depth modeling and texturing techniques to create a game-ready, low-poly realistic tree. You'll go through modeling in 3ds Max to texturing in Photoshop and creating normal maps with xNormal. Required Software: 3ds Max, Photoshop, xNormal.

3ds max 6 Killer Tips (Repost)  eBooks & eLearning

Posted by leonardo78 at March 29, 2016
3ds max 6 Killer Tips (Repost)

3ds max 6 Killer Tips by Jon A. Bell
Publisher: New Riders Press | 2004 | ISBN: 0735713863 | 320 pages | PDF + EPUB | (122 + 98,1) MB

3ds max 6 Killer Tips features 275 hot tips–all illustrated, all in full color, for all levels of 3ds max users, from newbie to advanced.

Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max  eBooks & eLearning

Posted by naag at Feb. 27, 2016
Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.12 GB
Genre: eLearning | Language: English

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016

Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016 by Raavi O'Connor
English | Jan. 26, 2016 | ISBN: 1523705310 | 460 Pages | AZW3/EPUB/PDF (conv) | 66.14 MB/50.79 MB/79.71 MB

The Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, texturing, and lighting in 3ds Max.