3d Rendering Computer Graphics

Real-Time Rendering: Computer Graphics with Control Engineering (Repost)  eBooks & eLearning

Posted by roxul at Feb. 7, 2016
Real-Time Rendering: Computer Graphics with Control Engineering (Repost)

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB

Real-Time Rendering: Computer Graphics with Control Engineering (repost)  eBooks & eLearning

Posted by arundhati at June 25, 2015
Real-Time Rendering: Computer Graphics with Control Engineering (repost)

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB

Real-Time Rendering: Computer Graphics with Control Engineering  eBooks & eLearning

Posted by roxul at Aug. 31, 2014
Real-Time Rendering: Computer Graphics with Control Engineering

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB

Learn the Basics of Computer Graphics and VFX with the CG101 Series  eBooks & eLearning

Posted by scutter at Dec. 12, 2012
Learn the Basics of Computer Graphics and VFX with the CG101 Series

Learn the Basics of Computer Graphics and VFX with the CG101 Series | 4.4 Gb
Required Software: CG | Resolution: 1280x720(.mov) | Audio: mp3 128 Kbps | Run Time: 05 hrs 48 min
Genre: eLearning | Difficulty: Advanced | Language: English | Author: Multiple Authors

The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any animation tutorials.

"Computer Graphics for Artists: An Introduction" by Andrew Paquette  eBooks & eLearning

Posted by exLib at Dec. 28, 2017
"Computer Graphics for Artists: An Introduction" by Andrew Paquette

"Computer Graphics for Artists: An Introduction" by Andrew Paquette
Spr | 2008 | ISBN: 184800141X 9781848001411 | 272 pages | PDF | 17 MB

This book is about computer graphics; it is not about computer graphics applications. In this book, you will learn the meaning and usage of computer graphics tools and terminology, but more importantly, the basic observation skills needed to do something great with that knowledge. This issue is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics.

3D Rendering in Computer Graphics (repost)  eBooks & eLearning

Posted by libr at May 31, 2017
3D Rendering in Computer Graphics (repost)

3D Rendering in Computer Graphics by Patria Dobbins
English | 2012 | ISBN-10: 9788132342649, 813234264X | PDF | 108 pages | 2 MB

Practical Algorithms for 3D Computer Graphics, Second Edition  eBooks & eLearning

Posted by naag at April 17, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Practical Algorithms for 3D Computer Graphics, Second Edition (repost)  eBooks & eLearning

Posted by arundhati at Feb. 4, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition (repost)

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | PDF | 6 MB

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.

Computer Graphics: Questions and Answers  eBooks & eLearning

Posted by AlenMiler at April 12, 2016
Computer Graphics: Questions and Answers

Computer Graphics: Questions and Answers by George A Duckett
English | Mar. 30, 2016 | ISBN: 153080048X | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 20.34 MB

If you have a question about Computer Graphics this is the book with the answers. Computer Graphics: Questions and Answers takes some of the best questions and answers asked on the computergraphics.stackexchange.com website.