3d Rendering Computer Graphics

Real-Time Rendering: Computer Graphics with Control Engineering (Repost)  eBooks & eLearning

Posted by roxul at Feb. 7, 2016
Real-Time Rendering: Computer Graphics with Control Engineering (Repost)

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB

Real-Time Rendering: Computer Graphics with Control Engineering (repost)  eBooks & eLearning

Posted by arundhati at June 25, 2015
Real-Time Rendering: Computer Graphics with Control Engineering (repost)

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB

Real-Time Rendering: Computer Graphics with Control Engineering  eBooks & eLearning

Posted by roxul at Aug. 31, 2014
Real-Time Rendering: Computer Graphics with Control Engineering

Gabriyel Wong, Jianliang Wang, "Real-Time Rendering: Computer Graphics with Control Engineering"
English | ISBN: 1466583592 | 2014 | 223 pages | PDF | 15 MB

Learn the Basics of Computer Graphics and VFX with the CG101 Series  eBooks & eLearning

Posted by scutter at Dec. 12, 2012
Learn the Basics of Computer Graphics and VFX with the CG101 Series

Learn the Basics of Computer Graphics and VFX with the CG101 Series | 4.4 Gb
Required Software: CG | Resolution: 1280x720(.mov) | Audio: mp3 128 Kbps | Run Time: 05 hrs 48 min
Genre: eLearning | Difficulty: Advanced | Language: English | Author: Multiple Authors

The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any animation tutorials.

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.

Computer Graphics: Questions and Answers  eBooks & eLearning

Posted by AlenMiler at April 12, 2016
Computer Graphics: Questions and Answers

Computer Graphics: Questions and Answers by George A Duckett
English | Mar. 30, 2016 | ISBN: 153080048X | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 20.34 MB

If you have a question about Computer Graphics this is the book with the answers. Computer Graphics: Questions and Answers takes some of the best questions and answers asked on the computergraphics.stackexchange.com website.

Practical Algorithms for 3D Computer Graphics, Second Edition  eBooks & eLearning

Posted by nebulae at July 19, 2015
Practical Algorithms for 3D Computer Graphics, Second Edition

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | PDF | 6 MB

Computer Graphics: From Pixels to Programmable Graphics Hardware  eBooks & eLearning

Posted by nebulae at May 9, 2015
Computer Graphics: From Pixels to Programmable Graphics Hardware

Alexey Boreskov and Evgeniy Shikin, "Computer Graphics: From Pixels to Programmable Graphics Hardware"
English | ISBN: 1439867305 | 2013 | 568 pages | PDF | 4 MB

Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition  eBooks & eLearning

Posted by roxul at April 29, 2015
Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition

Sumanta Guha, "Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition"
English | ISBN: 1482258390 | 2015 | 951 pages | PDF | 156 MB
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design) by Paul Varcholik
2014 | ISBN: 0321962729 | English | 592 pages | EPUB | 24 MB