3dsmax 2011

Cartoon Character Modeling With 3Dsmax 2011 [repost]  

Posted by Alexpal at July 9, 2011
Cartoon Character Modeling With 3Dsmax 2011 [repost]

Cartoon Character Modeling With 3Dsmax 2011
Year: 2011 | Author: Eng. Ateya Abdo | Length: 07:00:00 | 1.1 Gb
Video: Windows Media Video 9 900x564 1.601 15.00fps 190kbps; AVC 900x562 1.601 8.00fps 366 Kbps
Audio: Windows Media Audio 44100Hz mono 48kbps; AAC 16.0 KHz mono 32.0 Kbps
Genre: eLearning

This tutorial is a lession about design a guy cartoon character model in 3ds max 2011.

Cebas FinalRender R3.5 SE SP2 for 3DSMAX 2011/2010/2009 Win32/Win64  Software

Posted by yuriandrea at April 6, 2011
Cebas FinalRender R3.5 SE SP2 for 3DSMAX 2011/2010/2009 Win32/Win64

Cebas FinalRender R3.5 SE SP2 for 3DSMAX 2011/2010/2009 Win32/Win64 | 10/11 MB

Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.

Cartoon Character Modeling With 3Dsmax 2011  

Posted by Alexpal at March 9, 2011
Cartoon Character Modeling With 3Dsmax 2011

Cartoon Character Modeling With 3Dsmax 2011
Year: 2011 | Author: Eng. Ateya Abdo | Length: 07:00:00 | 1.1 Gb
Video: Windows Media Video 9 900x564 1.601 15.00fps 190kbps; AVC 900x562 1.601 8.00fps 366 Kbps
Audio: Windows Media Audio 44100Hz mono 48kbps; AAC 16.0 KHz mono 32.0 Kbps
Genre: eLearning

This tutorial is a lession about design a guy cartoon character model in 3ds max 2011.
3Daliens Glu3D 1.3.32 & Pwrapper v1.013 For 3DsMax 2011, 2010,2009 x32Bit & x64Bit

3Daliens Glu3D 1.3.32 & Pwrapper v1.013 For 3DsMax 2011, 2010,2009 x32Bit & x64Bit | 14 Mb

A new glu3D version compatible with Maya 2008, 2009, 2010 and 2011 is availabe to download. Unregistered users that want to test the plugin workflow can use the program only for testing purposes. No commercial work can be done with glu3D if it is not registered. A watermark in render is visible until register the program.
A new version of pwrapper v1.012 for 3dsMax was released today. This version includes a new user control that allows controlling how age affects particle size: increasing or decreasing it. It is compatible with 3dsMax 2011 x86/x64 and desing versions. It is compatible with 3dsMax from version 9 to 2011 in x86 and x64 architectures.

Hairtrix Ver 1.5 For 3DsMax 2011 x32Bit & x64Bit  

Posted by Alexpal at July 1, 2010
Hairtrix Ver 1.5 For 3DsMax 2011 x32Bit & x64Bit

Hairtrix Ver 1.5 For 3DsMax 2011 x32Bit & x64Bit | 40 Mb

Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.
With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.
Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.

CEBAS THINKING PARTICLES R4.0 FOR 3DSMAX 2011 (x32/x64)  Software

Posted by yuriandrea at June 27, 2010
CEBAS THINKING PARTICLES R4.0 FOR 3DSMAX 2011 (x32/x64)

CEBAS THINKING PARTICLES R4.0 FOR 3DSMAX 2011 (x32/x64) | 73 MB

ThinkingParticles™ 4.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 4.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors.These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 4, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.
Cebas Final Render R3 SE SP2 for 3DSMAX 2011 x32Bit & x64Bit

Cebas Final Render R3 SE SP2 for 3DSMAX 2011 x32Bit & x64Bit | 14 Mb

With the introduction of Release 3.0, finalRender Stage-1 for 3ds Max and 3ds Max Design will be offered in 2 versions:
Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results. When not using any of the advanced features of R3 SE both these product versions are identical. Check out the SE Comparison feature page to learn more about the differences.

Cebas FINAL_DOF V1.5 For 3DsMax 2011 x32Bit & x64Bit  

Posted by Alexpal at May 23, 2010
Cebas FINAL_DOF V1.5 For 3DsMax 2011 x32Bit & x64Bit

Cebas FINAL_DOF V1.5 For 3DsMax 2011 x32Bit & x64Bit | 11 Mb

finalDOF™ 1.5 is cebas' next generation effects tool for 3ds Max. finalDOF 1.5 is an all purpose Depth Of Field (DOF) & Motion Blur render effect for 3ds Max 2008-2011 and 3ds Max Design 2009-2011, (32 & 64 bit).

Cebas FINAL FLARES V1.5 3DsMax 2011 x32Bit & x64Bit  

Posted by Alexpal at May 23, 2010
Cebas FINAL FLARES V1.5 3DsMax 2011 x32Bit & x64Bit

Cebas FINAL FLARES V1.5 3DsMax 2011 x32Bit & x64Bit | 13 Mb

finalF/X Bundle 1.5 consists of three products, finalFlares 1.5, finalDOF 1.5 and pyroCluster 3.5, delivering a powerful bundle of special effects plug-ins for 3ds Max 2008-2011 and 3ds Max Design 2009-2011 - not available as a single product anywhere else.
This all new product bundle is the successor to the well known F/X collection - ProOpticSuite for 3ds Max.
Cebas ThinkingParticles 3.0 SP2 For 3DsMax 2011 x32Bit & x64Bit

Cebas ThinkingParticles 3.0 SP2 For 3DsMax 2011 x32Bit & x64Bit | 42 Mb

thinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds Max 2008-2011 and 3ds Max Design 2009-2011, offering unparalleled power to the user. thinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max and 3ds Max Design. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead, applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We trust, that you will find, by using thinkingParticles 3.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to very limited existing technologies.