3D Basic

Udemy – Siemens NX Unigraphics (UG) Basic to Advance 3D Modelling [repost]  eBooks & eLearning

Posted by house23 at Oct. 24, 2016
Udemy – Siemens NX Unigraphics (UG) Basic to Advance 3D Modelling [repost]

Udemy – Siemens NX Unigraphics (UG) Basic to Advance 3D Modelling
MP4 | AVC 631kbps | English | 1280x720 | 30fps | 9 hours | AAC stereo 64kbps | 2.04 GB
Genre: Video Training

Unigraphics NX (also known as Siemens nx) is an advanced High-end CAD/CAM/CAE software package originally developed by UGS Corporation, But since 2007 it is owned by Siemens PLM Software.
3D Head and Neck Anatomy with Special Senses and Basic Neuroanatomy [repost]

3D Head and Neck Anatomy with Special Senses and Basic Neuroanatomy | ISO | 2.31 GB

A more detailed 3D anatomy head and neck compared with the "Interactive Head and Neck" from the series "Anatomy Series Complete Human Anatomy 9 CD" with the ability to view detailed brain, cranial nerves, sensory organs.

Lynda - Basic Roadway Design with Civil 3D  

Posted by U.N.Owen at Oct. 2, 2014
Lynda - Basic Roadway Design with Civil 3D

Lynda - Basic Roadway Design with Civil 3D | 734MB
Duration: 2h 47m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

Roadway design is one of the most powerful capabilities of Civil 3D and one of the most common design tasks performed with it. It requires the use of several major Civil 3D features—alignments, profiles, and corridors—and an understanding of how they fit together in a complete road-design model. Eric Chappell shows you how to use these features to establish the path of your road, specify elevations, and define the makeup and cross-sectional elements of your design.
Understanding Basic Matchmoving Techniques in PFTrack and MatchMover

Understanding Basic Matchmoving Techniques in PFTrack and MatchMover | 967 MB
Software: MatchMover 2011 & up, Maya 2013, PFTrack 2011 & up, Photoshop CS6 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 1 hrs. 39 min.
Genre: eLearning | Difficulty: Beginner | Language: English | Instructor: Michael Raphaelovich

In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack. Throughout this training we will learn how to approach 2D shots and convert them into 3D scenes with an animated camera that animates in the same manner as the physical camera used initially. We will learn how to identify certain types of shots, such as a nodal pan shot and a zoom shot. Finally, we will learn how to build proxy geometry and prepare a 3D scene for the other artists in the production pipeline.

Basic 3D Training - 3D Light Master  eBooks & eLearning

Posted by groovebeat at July 21, 2013
Basic 3D Training - 3D Light Master

Basic 3D Training - 3D Light Master
WEB-Rip | MP4 | H.264 @ 2 Mbit/s | 1280x720 | AAC Stereo @ 192 Kbit/s 44 KHz | 4.65 GB
Genre: Lighting | Language: English

Are you a new or intermediate hobby 3D artist looking for a way to immediately get rid of that nagging feeling of not knowing what you need to do and then how to do it when it comes to 3D lighting? If you're fed up with frustrating and time consuming trial & error and random results then read on. I'll tell you exactly how you can create beautiful lighting faster, easier and with more confidence and control than ever. It's time you start feeling proud of your art and get people to ask you how you did it…

Basic 3D Training - 3D Animation Master  

Posted by Max-X at July 18, 2013
Basic 3D Training - 3D Animation Master

Basic 3D Training - 3D Animation Master
English | AVC1 1280x720 25 fps | AAC 160 Kbps 44.1 KHz | 4.48 GB
Genre: eLearning

Award winning 3D animator, Val Cameron a.k.a. Waldemar B. from Dreamlight reveals all his tricks… Master 3D animation, and create beautiful movies that make your audience go WOW, regardless of what software you’re using…
3D Head and Neck Anatomy with Special Senses and Basic Neuroanatomy

3D Head and Neck Anatomy with Special Senses and Basic Neuroanatomy | ISO | 2.31 GB

A more detailed 3D anatomy head and neck compared with the "Interactive Head and Neck" from the series "Anatomy Series Complete Human Anatomy 9 CD" with the ability to view detailed brain, cranial nerves, sensory organs. An interactive resource that gives you access to stunning 3D computer graphic modeling of the head, neck, face, larynx and pharynx, external, middle and inner ear, orbit and eyes, oral and nasal cavities, teeth, tongue, sinuses, cervical plexus, brachial plexus, plus an interactive laryngoscopic view down the trachea. Plus, you can also choose from 10 detailed 3D views of the brain and 13 views of cranial nerves.
Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Introduction to 3D Game Programming with DirectX 9.0
Publisher: Wordware Publishing Inc. 2003 | 400 Pages | ISBN: 1556229135 | PDF | 7,28 MB

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wraps up the discussion.
* Understand basic mathematical and 3D concepts.
* Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API …

3D Game Programming for Teens  

Posted by Alexpal at June 5, 2010
3D Game Programming for Teens

3D Game Programming for Teens by Maneesh Sethi
Publisher: CTPTR | Number Of Pages: 432 | Publication Date: 2009-02-17 | ISBN-10: 1598638432 | PDF | 6 Mb

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

Maneesh Sethi, "3D Game Programming for Teens"  

Posted by Alexpal at May 28, 2010
Maneesh Sethi, "3D Game Programming for Teens"

Maneesh Sethi, "3D Game Programming for Teens"
Course Technology PTR | ISBN: 1598638432 | 2009-02-17 | 432 Pages | 5 MB

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!