3D Game Meshes

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by interes at Dec. 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | 2016 | ISBN: 1138920061 | 412 pages | PDF | 70,4 MB

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.

3D Game Development with Microsoft Silverlight 3: Beginner's Guide (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 30, 2016
3D Game Development with Microsoft Silverlight 3: Beginner's Guide (Repost)

3D Game Development with Microsoft Silverlight 3: Beginner's Guide By Gastón C. Hillar
2009 | 452 Pages | ISBN: 1847198929 | PDF | 14 MB

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications.

3D Game Design with Unreal Engine 4 and Blender [Repost]  eBooks & eLearning

Posted by mapusi at Oct. 28, 2016
3D Game Design with Unreal Engine 4 and Blender [Repost]

3D Game Design with Unreal Engine 4 and Blender by Justin Plowman
English | 29 Jun. 2016 | ISBN: 1785881469 | 252 Pages | EPUB | 9.11 MB

Key Features

The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
Practical step-by-step approach with plenty of illustrative examples to get you started immediately

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by alt_f4 at July 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | May 27, 2009 | ISBN: 0240811488 | 533 Pages | PDF | 52 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.

Advanced Unity 3D Game Programming [repost]  eBooks & eLearning

Posted by naag at May 27, 2016
Advanced Unity 3D Game Programming [repost]

Advanced Unity 3D Game Programming
MP4 | Video: 1280x720 | 127 kbps | 48 KHz | Duration: 3h 45m | 672 MB
Genre: eLearning | Language: English

Introduction To 3D Game Programming With Direct X 12  eBooks & eLearning

Posted by AlenMiler at April 21, 2016
Introduction To 3D Game Programming With Direct X 12

Introduction to 3D Game Programming with DirectX 12 (Computer Science) by Frank Luna
English | Mar. 24, 2016 | ISBN: 1942270062 | 900 Pages | MOBI/EPUB/PDF (conv) | 93.5 MB

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12.