3D Game Programming For Kids

3D Game Programming for Kids: Create Interactive Worlds with JavaScript (repost)

Chris Strom, "3D Game Programming for Kids: Create Interactive Worlds with JavaScript"
2013 | ISBN: 1937785440 | 250 pages | PDF, EPUB | 21 MB
3D Game Programming for Kids: Create Interactive Worlds with JavaScript

Chris Strom, "3D Game Programming for Kids: Create Interactive Worlds with JavaScript"
English | ISBN: 1937785440 | 2013 | 250 pages | PDF, EPUB | 21 MB

3D Game Programming for Teens (repost)  

Posted by MoneyRich at Dec. 5, 2014
3D Game Programming for Teens (repost)

3D Game Programming for Teens (For Teens (Course Technology)) by Maneesh Sethi
English | February 17, 2009 | ISBN: 1598638432 | 432 pages | PDF | 8 MB

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You'll begin with an introduction to some simple programming concepts using the Blitz3D language.

3D Game Programming for Teens (repost)  

Posted by MoneyRich at Nov. 19, 2014
3D Game Programming for Teens (repost)

3D Game Programming for Teens by Eric D. Grebler
Cengage Learning PTR; 1 edition | May 18, 2006 | English | ISBN: 159200900X | 440 pages | PDF | 11 MB

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays.

3D Game Programming for Teens (Repost)  

Posted by colorados at Sept. 10, 2010
3D Game Programming for Teens (Repost)

3D Game Programming for Teens
Publisher: Course Tec (5-2006) | PDF | 440 pages | 159200900X | 11,77 Mb

3D Game Programming for Teens /by Eric D. Grebler (Author) ."3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent.
Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is …

3D Game Programming for Teens  

Posted by Alexpal at June 5, 2010
3D Game Programming for Teens

3D Game Programming for Teens by Maneesh Sethi
Publisher: CTPTR | Number Of Pages: 432 | Publication Date: 2009-02-17 | ISBN-10: 1598638432 | PDF | 6 Mb

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

Maneesh Sethi, "3D Game Programming for Teens"  

Posted by Alexpal at May 28, 2010
Maneesh Sethi, "3D Game Programming for Teens"

Maneesh Sethi, "3D Game Programming for Teens"
Course Technology PTR | ISBN: 1598638432 | 2009-02-17 | 432 Pages | 5 MB

Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You’ll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you’ll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and you’ll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

3D Game Programming for Teens  

Posted by barlog at April 12, 2010
3D Game Programming for Teens

3D Game Programming for Teens
Publisher: Course Technology PTR | ISBN: 159200900X | edition 2006-05-18 | PDF | 440 pages | 10.5 mb

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.

Programming for Kids - How to Make Coding Fun  eBooks & eLearning

Posted by naag at Aug. 31, 2016
Programming for Kids - How to Make Coding Fun

Programming for Kids - How to Make Coding Fun
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 20 | 356 MB
Genre: eLearning | Language: English

Explore free tools, techniques and ideas to inspire fun and creativity in your children's approach to programming.