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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit [Repost]

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit [Repost]

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit [Repost]

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 11 Jun. 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB

Neuronal Network Dynamics in 2D and 3D in vitro Neuroengineered Systems  eBooks & eLearning

Posted by Jeembo at May 27, 2017
Neuronal Network Dynamics in 2D and 3D in vitro Neuroengineered Systems

Neuronal Network Dynamics in 2D and 3D in vitro Neuroengineered Systems by Monica Frega
English | 2016 | ISBN: 3319302361 | 148 Pages | PDF | 16.2 MB

The book presents a new, powerful model of neuronal networks, consisting of a three-dimensional neuronal culture in which 3D neuronal networks are coupled to micro-electrode-arrays (MEAs).
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock, "Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit"
2017 | 2nd edition | ISBN-10: 1484223098 | 208 pages | PDF | 5 MB

Using OpenGL ES for Android 2D and 3D graphics acceleration  eBooks & eLearning

Posted by naag at March 30, 2016
Using OpenGL ES for Android 2D and 3D graphics acceleration

Using OpenGL ES for Android 2D and 3D graphics acceleration
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 300 MB
Genre: eLearning | Language: English

Mobile game developers using Android can learn how to use OpenGL ES for hardware graphics acceleration for their games
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 26 May 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB

Designing 2D and 3D Network-on-Chip Architectures [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 28, 2017
Designing 2D and 3D Network-on-Chip Architectures [Repost]

Konstantinos Tatas, Kostas Siozios, Dimitrios Soudris, Axel Jantsch - Designing 2D and 3D Network-on-Chip Architectures
Published: 2013-10-08 | ISBN: 1461442737, 1493945505 | PDF | 265 pages | 7.29 MB

Nanomaterials for 2D and 3D Printing [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 18, 2017
Nanomaterials for 2D and 3D Printing [Repost]

Shlomo Magdassi, Alexander Kamyshny - Nanomaterials for 2D and 3D Printing
Published: 2017-06-06 | ISBN: 3527338195 | PDF + EPUB + MOBI | 376 pages | 45.68 MB

Pluralsight - 2D to 3D Conversion with Inventor  eBooks & eLearning

Posted by First1 at July 11, 2017
Pluralsight - 2D to 3D Conversion with Inventor

Pluralsight - 2D to 3D Conversion with Inventor
Size: 181.38 MB | Duration: 1 hr 12 mins | Video: AVC (.mp4) 1024x768 25fps | Audio: AAC 44KHz 2ch
Genre: eLearning | Level: Beginner | Language: English | + Exercise files

This course teaches the information and confidence to convert legacy 2D CAD DWG files into current and parametrically controlled 3D CAD files.