2d Model

Point Cloud Data Fusion for Enhancing 2D Urban Flood Modelling  eBooks & eLearning

Posted by ksveta6 at Aug. 17, 2017
Point Cloud Data Fusion for Enhancing 2D Urban Flood Modelling

Point Cloud Data Fusion for Enhancing 2D Urban Flood Modelling by Vorawit Meesuk
2017 | ISBN: 1138306177 | English | 270 pages | PDF | 14 MB

Engineering Dynamics Corp HVE-2D v13 SP1  Software

Posted by speedzodiac_ at June 3, 2018
Engineering Dynamics Corp HVE-2D v13 SP1

Engineering Dynamics Corp HVE-2D v13 SP1 | 332 Mb

EDSMAC4™ is a simulation analysis of vehicle collisions. Any number of vehicles, trailers, and/or barriers may be included. Based on the SMAC model originally developed by Calspan for NHTSA, EDSMAC4 includes numerous extensions developed by EDC. The user enters the initial position and velocity for each vehicle in the study. The user may also enter driver controls (steering, throttle and brakes).

Bridge Software Institute FB-MultiPier 5.3  Software

Posted by scutter at May 19, 2018
Bridge Software Institute FB-MultiPier 5.3

Bridge Software Institute FB-MultiPier 5.3 | 233.9 mb

Bridge Software Institute is pleased to announce the availability of FB-MultiPier 5.3, is a nonlinear finite element analysis program capable of analyzing multiple bridge pier structures interconnected by bridge spans.

Geotomo Software RES2DINV v4.8.1 (x64)  Software

Posted by Dizel_ at May 13, 2018
Geotomo Software RES2DINV v4.8.1 (x64)

Geotomo Software RES2DINV v4.8.1 (x64) | 45 Mb

Two-dimensional (2D) electrical imaging surveys are now widely used to map areas of moderately complex geology where conventional 1D resistivity sounding and profiling techniques are inadequate. The results from such surveys are usually plotted in the form of a pseudosection (Figure 1a) which gives an approximate but distorted picture of the subsurface geology.

BETA CAE Systems 17.1.4  Software

Posted by scutter at Feb. 18, 2018
BETA CAE Systems 17.1.4

BETA CAE Systems 17.1.4 | 1.7 Gb

BETA CAE Systems announces the release of the version 17.1.4 of its software suite with new tools and capabilities to further augment functionality and facilitate CAE processes. This maintenance release is focused on the correction of identified issues and is addressed to those who wish to continue to use the 17.1x branch with its issues resolved and not upgrade to 18.x.

Simple and Advanced Topics of Animating 2D Characters  eBooks & eLearning

Posted by naag at Nov. 11, 2017
Simple and Advanced Topics of Animating 2D Characters

Simple and Advanced Topics of Animating 2D Characters
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | Lec: 20 | 497 MB
Genre: eLearning | Language: English

A comprehensive and easy to learn guide to make 2D bone-based characters from scratch.

Animating 2D Characters for Games in Blender  eBooks & eLearning

Posted by First1 at Oct. 23, 2017
Animating 2D Characters for Games in Blender

Animating 2D Characters for Games in Blender by Alan Thorn
English | November 11th, 2014 | ISBN: 1305501845, 9781305501843 | 132 Pages | True PDF | 9.03 MB

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers.
Electronic Batch Recording Solutions: Introduction of an Evaluation Model for the Pharmaceutical Industry

Electronic Batch Recording Solutions: Introduction of an Evaluation Model for the Pharmaceutical Industry By Monika Futschik
English | PDF | 2017 (2018 Edition) | 283 Pages | ISBN : 3658198184 | 9.37 MB

Monika Futschik introduces an evaluation model that allows a holistic assessment of the advantages and disadvantages of electronic batch recording solutions versus traditional paper batch ticket solutions. In comparison to former studies, this newly developed evaluation model considers the change management efforts and the financial investments required for system deployment.

Building a 2D Game Physics Engine: Using HTML5 and JavaScript [Repost]  eBooks & eLearning

Posted by hill0 at Sept. 27, 2017
Building a 2D Game Physics Engine: Using HTML5 and JavaScript [Repost]

Building a 2D Game Physics Engine: Using HTML5 and JavaScript by Michael Tanaya
English | 13 Jan. 2017 | ISBN: 1484225821 | 136 Pages | EPUB | 1.15 MB

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies,

Building a 2D Game Physics Engine: Using HTML5 and JavaScript (Repost)  eBooks & eLearning

Posted by AvaxGenius at Sept. 27, 2017
Building a 2D Game Physics Engine: Using HTML5 and JavaScript (Repost)

Building a 2D Game Physics Engine: Using HTML5 and JavaScript By Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
English | PDF | 2017 | 129 Pages | ISBN : 1484225821 | 2.41 MB

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.