Understanding Video Games

Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them

Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them by Jamie Madigan
English | 2015 | ISBN: 1442239999 | 320 pages | PDF + EPUB | 4 + 1 MB

Make Awesomely Strange Video Games with Unity and Playmaker  eBooks & eLearning

Posted by C2U at Jan. 18, 2016
Make Awesomely Strange Video Games with Unity and Playmaker

Make Awesomely Strange Video Games with Unity and Playmaker
15 Hours | Video: AVC (.mp4) 1280x720 | Audio: AAC 48KHz 2ch | 5.53 GB
Genre: eLearning | English

No coding. No programming. Learn cutting edge visual scripting tools to make your own video game from start to finish.

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

TTC Video - Games People Play: Game Theory in Life, Business, and Beyond [Repost]  eBooks & eLearning

Posted by IrGens at Nov. 22, 2015
TTC Video - Games People Play: Game Theory in Life, Business, and Beyond [Repost]

TTC Video - Games People Play: Game Theory in Life, Business, and Beyond
Course No. 1426 | .AVI, XviD, 838 kbps, 720x544 | English, MP3, 128 kbps, 2 Ch | 24x30 mins | + PDF Guidebook | 5.63 GB
Lecturer: Scott P. Stevens, Ph.D.

A Casual Revolution: Reinventing Video Games and Their Players (repost)  eBooks & eLearning

Posted by MoneyRich at June 8, 2015
A Casual Revolution: Reinventing Video Games and Their Players (repost)

A Casual Revolution: Reinventing Video Games and Their Players by Jesper Juul
English | Oct 9, 2009 | ISBN: 0262013371 | 264 Pages | PDF | 15 MB

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play.

Understanding Counterplay in Video Games  eBooks & eLearning

Posted by AlenMiler at June 7, 2015
Understanding Counterplay in Video Games

Understanding Counterplay in Video Games (Routledge Advances in Game Studies) by Alan F. Meades
English | June 24, 2015 | ISBN: 1138804924 | 204 Pages | MOBI/EPUB/PDF (conv) | 4.18 MB

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay.

A Casual Revolution: Reinventing Video Games and Their Players  eBooks & eLearning

Posted by happy4all at May 12, 2015
A Casual Revolution: Reinventing Video Games and Their Players

A Casual Revolution: Reinventing Video Games and Their Players By Jesper Juul
2010 | 256 Pages | ISBN: 0262013371 | PDF | 6 MB

Gumroad - Environment for Video Games - Intro to composition 1  eBooks & eLearning

Posted by C2U at Dec. 27, 2014
Gumroad - Environment for Video Games - Intro to composition 1

Gumroad - Environment for Video Games - Intro to composition 1 by Maciej Kuciara
55 min | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1920x1080, 30.00 fps | 214MB
Beginner | PSD files -JPG thumbnails -Photoshop Brushes Included

This video is focused on understanding composition rules, and what are lines in painting process. This is part one of larger series Environment for Video Games, that will focus entirely on creating beautiful painted environments, but also understanding pipelines in game companies and how they affect work of a concept artist, based on my experiences when working on games such as The Last of Us.

Learn to Play: Designing Tutorials for Video Games  eBooks & eLearning

Posted by interes at Aug. 16, 2014
Learn to Play: Designing Tutorials for Video Games

Learn to Play: Designing Tutorials for Video Games by Matthew M. White
English | 2014 | ISBN: 1482220199 | ISBN-13: 9781482220193 | 171 pages | PDF | 10,6 MB

See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics.
Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun.

Analysing English as a Lingua Franca in Video Games  eBooks & eLearning

Posted by arundhati at Jan. 15, 2017
Analysing English as a Lingua Franca in Video Games

Pietro Luigi Iaia, "Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions"
2016 | ISBN-10: 3034321384 | 158 pages | PDF | 1 MB